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Chipmunk![]() Rank:Settler of Bobland Group: Head Administrator Posts: 2867 IP Logged PM ID and RPS ID: 1 [PM Chipmunk] View Member Photo | Posted at Tue Jul 11, 2006 09:12:22 Edit post|Quote Actually weapons and exploring aren't a piece of take if you want decent mods. Good inventory(where weapons will actually have some sort of effect) and good coordinate planning are quite tough. ----------------------------- Chipmunk, Supreme Administrator |
Chipmunk![]() Rank:Settler of Bobland Group: Head Administrator Posts: 2867 IP Logged PM ID and RPS ID: 1 [PM Chipmunk] View Member Photo | Posted at Wed Jul 12, 2006 19:54:30 Edit post|Quote Yes, but that doesn't really do anything, it just adds weapons to your inventory and it just changes coordinates, to make weapons and zones, you gave to change the rest of the files too and write a framework to add modifiers to your character and army. ----------------------------- Chipmunk, Supreme Administrator |
Chipmunk![]() Rank:Settler of Bobland Group: Head Administrator Posts: 2867 IP Logged PM ID and RPS ID: 1 [PM Chipmunk] View Member Photo | Posted at Wed Jul 12, 2006 23:12:24 Edit post|Quote Weapons change both attack power and attack initiative and some have special effects, its not something you can really scrap up in 5 minutes. And saying "A quest" is easy, actually programming a good quest is not that easy. ----------------------------- Chipmunk, Supreme Administrator |
Chipmunk![]() Rank:Settler of Bobland Group: Head Administrator Posts: 2867 IP Logged PM ID and RPS ID: 1 [PM Chipmunk] View Member Photo | Posted at Thu Jul 13, 2006 00:47:30 Edit post|Quote Check out http://www.java-gaming.com/landbattles Its wrapped around the KM base. Me and LordStrife have built it(the new interface is mostly him since I've been busy with blogger and other stuff). This is not for release, but its a pretty decent mod. ----------------------------- Chipmunk, Supreme Administrator |
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